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Women’s Day Special VFX Interview – Karin Wolf, 3D Artist, Pixomondo Frankfurt

Women’s Day Special VFX Interview – Karin Wolf, 3D Artist, Pixomondo Frankfurt

Karin Wolf

February 21, 2020March 8 marks International Women’s Day (IWD). This day has occurred for well over a century, with the first IWD gathering in 1911. The day is not country, group or organization specific – and belongs to all groups collectively everywhere. It encourages everyone around the world to make International Women’s Day their day and do what they can to truly make a positive difference for women.

International Women’s Day (March 8) is a global day celebrating the social, economic, cultural and political achievements of women. The day also marks a call to action for accelerating gender parity. For more info visit at www.internationalwomensday.com

Karin Wolf is a German-born 3D Artist working at Pixomondo Frankfurt specializing in lighting, modeling, scupting and texturing. Karin attended Pixl Visn Media Arts Academy in Cologne, and after graduating in 2019, she began her professional career at Pixomondo, working on such shows as The Mandalorian, Carnival Rowand Midway.

Today, Karin Wolf talks to VFX Online about her experience as a woman working in the VFX and Animation industry.

// From Karin Wolf, 3D Artist, Pixomondo Frankfurt

How do you describe yourself professionally?

I am a 3D Artist in Pixomondo Frankfurt, working in the 3D fields of modeling, texturing and lighting.

What sparked your interest in visual effects? How would you describe your work in visual effects?

Working in VFX means to believe in the unbelievable. The world of visual effects is full of imagination and possibilities, without any limit of creativity. This limitless world, along with the technical aspects behind it, sparks my interest in VFX everyday. Led by the power of storytelling, we create huge worlds, filled with the smallest details to complete the story, all of which exceed the possibilities of what exists in the real world.

What made you choose visual effects, what was the primary inspiration?

I always loved the creation process. I was fascinated by feature films and how it is possible to create something that does not exist in the real world, but the audience doesn’t doubt its existence because forthem, it is real.

My passion for drawing and the fascination for the film Industry drew me to Pixl Visn, an Arts Academy in Cologne where I completely fell in love with VFX and all the endless possibilities it presented.

What is it like to work as a woman in your current place of work?

Honestly, I find this question a bit strange. When I am at work. I do not think what it’s like to work as a woman, or what it would be like to work as a man. I think of myself as a person first.

What was your Best VFX/Animation project worked for? What kind of projects would you like to work on in the near future?

Every project is unique and has its own charm. Every day you have a new challenge coming at you. It is very difficult, almost impossible, to choose the best one. However, I am a big sci-fi and fantasy fan so I am proud to be a part of telling the story of Vignette Stonemoss and Rycrof Philostrates in Carnival Row, and bringing the Star Wars series, The Mandalorian, to life.

Which is your favorite film in VFX and Animation and why?

To be honest I cannot decide which is my favorite VFX and Animation film. There are way too many. But the VFX of The Lion King and The Avengers: Endgame where really amazing to watch. Also, the creatures in Avatar and The Lord of the Rings trilogy took my breath away.

How is your experience working at Pixomondo?

The experience at Pixomondo is really great. The work atmosphere is very friendly and familiar, and I love to work side by side with my colleagues. I feel like I belong here, and have felt that way since my very first day on the job.

We would like to thank Karin Wolf for the great interview, and if you like to know more about her, check out her LinkedIn.

What do you think?

Written by VFX Online

VFX Online, now writing with a focus on Visual Effects and Animation and Gaming, writing at VFX Online Blog since 2016. VFX Online in India.

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