Anicmraft 1.1 Releases 19 New Features
December 2, 2020 – The Animcraft 1.1 brings the new features in animation tools and improvements in user experience. While improving the features and refining workflows for existing tools. we have further expanded the toolset to include editing for FBX animation. Scene Editor, BridgeIK Rig, Animation Layer, Time and Keyframes Control now work together to enable character rigging and animation editing.
In this release, we have added support for another 3 animation platforms, which include Maxon Cinema 4D Blender and MMD. Animcraft can now work with most of popular software in the industry.
New Features Highlight
Animation and Scene Editor
Using the new scene editor, you can now load character with motions and author the data in the scene, then, send the result animation to any character in DCC software and game engines, or export it as FBX.
Animation Layer and Animation Concatnation Upgrade
We integrated the animation concatnation feature into the scene editor for creating the animation layer, and users can edit and add key frame based on it. This can be used to modify some animation in original FBX.
Time Control
With the time control tools you can now edit the animation much easier, Features include a new time slider, time block, frame rate, key frames control, and related UI in scene editor.
BridgeIK Rig System
BridgeIK is an FK/IK controller-based fully functional rig system, it can be automatically built from an animated character, then you can edit the animation with the rig and keyframe control.
History Undo Queue
Both in mapping window and scene editor, you can now use Ctrl+Z to undo the operations.
Viewport Navigation Upgrade
There are also improvements to several aspects of 3d viewport such as xray joint tool, TRS manipulator, Focus and Zoom-in, the overall user experience has been improved a lot.
6 Extra Import Animation Features
The new release enable users to utilize animation data with more parameters. You can now easily change the animation speed, frame rate, cycle number, also reverse, mirror, in-place the animations.
Partial Animation Import
A visual guided partial animation import tool can be quite useful if you only want to assign animation to some choosen parts of a character.
PhysX Based Dynamic Simulation (Beta)
The new PhysX based dynamic simulation system enables user to calculate the physical movement of character accessories.
Character Weapon Mapping Tools
We’ve added the weapon part into the mapping window, you can now map and retarget weapon and store the weapon animation into the library.
MMD Support (Need 3rd-Party Plugin)
The integration of MMD format allow users to drag and drop any PMD and PMX characters and animations into the 3D viewport and import them into the library. (3rd-party plugin is required, see document)
Blendshape Support
With the MMD support, the blendshape infrastructure are also added into the new release, the MMD facial animation now can be inspected as well.
Blender Support
Now Animcraft entirely supports Blender, users can import the animations to a Blender rigged character with the retarget features.
Cinema 4D Support
The Cinema4D support enables you to import animations from the library to a rigged character inCinema4D too.
Real-time Body and Finger Pose Library
this new release brings a real-time and intuitive body and finger pose library. You can quickly back and forth input and output the pose data between character and library.
Better FBX and Mapping Tools
Our FBX and mapping control tools are improved to enable even more precise and intuitive user experience.
a. Improved mapping and std-pose template
b. Record more bones in torso and shoulder to enable more precise control
Polished FBX and GLTF Importer
Our 3d viewport now is able to load almost all different FBX files which were exported from all different DCC software, also work with the GLTF from sketchfab.com. And this will be continued to upgrad in the later releases.
Resource Library Privilege Manage
New breed library structure allows you to define the user priviledge and control the library accessibility. With SQLite caching and privilege mangement, you can now easily achieve smooth team works without deploying, maintaincing and upgrading local servers and database.
Multimedia Library
Users can now import any videos and images (include GIF) into the new multimedia library, for quick referencing and sharing them within a team.
About Animcraft
Animcraft (AC) is an intelligent, collaborative resource of character models and animations. Its redirection function enables the character animation to be transmitted stably with the controller according to the key frame between different bones, different bindings, different figures and different software. Its scene and animation editor, can edit the animation resources, material understanding and calculation and output; In addition, it also contains all the mainstream DCC software and game engine convenient plug-in and data interface, convenient resource utilization. The Animcraft can be used to manage and activate the value of the resource, making it more flexible to use it for team reference, training or new projects.
Source: Anicmraft
For more information, please visit: www.animcraft.com
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