Katana 4.0 redefines scalable artist-focused look development and lighting

Katana 4.0 redefines scalable artist-focused look development and lighting

London, 29 October 2020 – Foundry, the leading developer of creative software for the media and entertainment industries, today releases Katana 4.0, its look development and lighting software.

Building on multiple developments which focused on UX, performance, and overall architecture in the Katana 3 series, Katana 4.0 introduces key features that empower artists to tackle the rising demands for complex, high-quality work on shorter schedules and tighter budgets.

A cutting-edge lighting UX, updated USD technology, and pioneering Foresight Rendering workflows comprising two new features, Multiple Simultaneous Renders and Networked Interactive Rendering, provide artists with a fast, scalable feedback process and giving them the added confidence on their creative choices.

The new Artist Focused Lighting Mode empowers artists to emulate the creative decisions and thought process of live-action cinematographers. A combination of several new workflows, this mode supports the creation and editing of lights directly on top of the rendered image in Katana’s viewer with gestures, making the work very intuitive and tactile.

Katana 4.0 introduces the game-changing Foresight Rendering workflows. These features allow artists to work simultaneously with renders from multiple shots, frames, assets, asset variations and other tasks from within one Katana project file. They can use the added horsepower of networked machines for fast and scalable rendering feedback when the limits of their local machine are reached. This means a Katana interactive session can scale up at least linearly by the number of machines a studio gives an artist to power their rendering.

USD advancements in the form of an updated Katana Hydra bridge, robust USD Preview Surface support and USD Material Export provide better fidelity and performance in Katana’s Hydra viewer, whilst making Katana the best place to drive look development for a Hydra Viewer or final render to all other departments.

Jordan Thistlewood, Director of Product – Pre-production, Look Development & Lighting, Foundry comments:

“This 4.0 release is the most significant one for Katana in the last decade. It’s the culmination of many years of planning and work, to deliver the Foundry vision of an artist-focused tool for look development and lighting, that is the most intuitive and powerful yet. The new lighting mode breaks with 20+ years of UX standards for the creation, placement and editing of lights in a CG workflow. Working with lights is now tactile, as artists can work via gestures while interacting with the image itself. The Katana Foresight workflows allow look development and lighting artists to work at incredible new levels of efficiency. These powerful workflows turn Katana into a command centre, allowing artists to look-develop an asset or light multiple shots at the same time. Never before have artists had this much power and it’s just the tip of the iceberg for us.”

The full list of features for Katana 4.0 can be found here. To try or purchase Katana 4.0 contact

Katana 4.0 – Multiple Live Renders
Katana 4.0 Multiple Network Materials
Katana 4.0 USD Preview Surface
Katana 4.0 Mixed GL and Rendering
Katana 4.0 Lighting Tools HUD

About Katana

Katana® is an asset-based approach to look development and lighting that gives you the creative scope and scalability to meet the needs of the most demanding CG projects.

About Foundry

Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe.

Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Foundry partners with these companies to solve complex visualization challenges to turn incredible ideas into reality.

The company’s products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. Foundry software was integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Founded in 1996, Foundry is headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe. In 2019, the London Stock Exchange named Foundry one of the “1000 Companies to Inspire Britain.” It regularly features in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies.

Source: Foundry

For more information, please visit at Foundry

What do you think?

Written by VFX Online

VFX Online, now writing with a focus on Visual Effects and Animation and Gaming, writing at VFX Online Blog since 2016. VFX Online in India.


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