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Vicon Bandai Namco Interview: Andy Ray, Sales Director for Vicon Motion System Limited

Vicon Bandai Namco Interview: Andy Ray, Sales Director for Vicon Motion System Limited

August 2, 2018 – Excellent Interview by Vicon. Interview by Sales Director for Vicon Motion System Limited, working out of Vicon’s Oxford, UK office. Today, he talks to us today about his work on ‘Vicon Bandai Namco‘.

// From Andy Ray, Sales Director for Vicon Motion System Limited

How does Vicon see the VR game market? Is it expanding? Is it a niche?

The VR game market is clearly expanding, from home personal use to commercial VR arcades. This is directly influenced by the accessibility of VR components: headsets, interactive devices and importantly great VR-specific content being created.

There are some parts that one might currently see as niche – not everyone has access to large scale warehouse VR zones – but accessibility to VR is certainly there for most people.

The Dragon Quest series is one of the most immersive game franchises in the world. How did this relationship come about?

Both Bandai Namco and Square Enix are long term Vicon clients for the creation of animation content, and both know the benefits of using Vicon quality tracking systems for VR. Quality tracking ensures that immersive gameplay quality will be up the level their user base expects.

What hardware and software was necessary to make the Dragon Quest VR a possibility?

Bandai Namco used the Vicon Vantage series cameras in order to create a large location-based VR environment, and Vicon tracker to ensure that the very best, most reliable and robust tracking qualities cold be utilized on this project.

Could you describe the cameras used?

The Vantage V5 camera is a 5-megapixel optical motion capture camera. What sets Vicon’s Vantage camera apart from any other solution is its unique ability to handle and process greyscale information in real-time by way of onboard intelligent processing. What this means to the user is that it creates the ability to resolve markers from great distance, markers that are very close together, or indeed obscured by other markers or props. It then delivers a better data set for our software to process into 6-degrees of freedom tracking. Combine this hardware capability with Tracker’s unique and unmatched capability of tracking objects form a single camera, and you get the best tracked area on the market, all from the fewest number of cameras needed.

Are there any other VR games that are related to Vicon?

Bandai Namco utilize Vicon tracking for their vertigo VR experience, whilst Vicon cameras are utilized heavily around the world in order to create content for VR experiences.

Anything else you’d like to share with us?

The expansion of location-based Virtual Reality (LBVR) experiences is an exciting market to watch and be involved in. We are very excited over its future utilizing Vicon solutions.

For more info:

Official page of Vicon

What do you think?

Written by VFX Online

VFX Online, now writing with a focus on Visual Effects and Animation and Gaming, writing at VFX Online Blog since 2016. VFX Online in India.

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