Vicon’s New Tracking Capabilities with Evoke 1.3

Vicon’s New Tracking Capabilities with Evoke 1.3

Vicon’s new tracking capabilities enable the world’s largest full-body VR experiences.

Latest update to Evoke platform allows customers to track 200 objects at VR-ready latency to create ‘infinite’ VR experiences.

OXFORD, UK – 23rd July 2020Vicon, a world leader in motion capture, has released a significant update to its intelligent VR software platform, Evoke — part of the Origin range, Vicon’s comprehensive virtual reality (VR) system.

Evoke 1.3, which works with Vicon’s latest Viper and Viper X cameras, raises the bar for VR by enabling support of full-body tracking for up to 200 objects at VR-ready latency and beyond — opening up the opportunity for theme parks, gaming venues, and training centers to scale experiences and offer the most immersive and compelling VR experiences.

The platform’s latest update will also provide class-leading tracking capabilities, delivering higher accuracy and more reliable ‘always-on’ tracking for a completely seamless experience. In addition, venue operators will also have the ability to auto-assign characters to a participant’s marker clusters — an additional proximity-based feature that significantly reduces set up time.

These new capabilities mean the Evoke 1.3 update enables users to benefit from improved workflows that help to make the overall set-up easier and faster than ever before — providing a better quality experience that’s easier to manage with minimal operator input.

Tim Massey, product manager at Vicon, commented:

“Roaming around a virtual environment with complete freedom of movement is one of the most immersive experiences imaginable. This is why we are extremely focused on the continued innovation of our VR solutions in order to make these experiences as seamless as possible while enabling venue operators to be able to create unforgettable, yet profitable VR experiences.”

About Vicon

Established in 1984, Vicon is an award-winning, leading provider of tailored motion capture systems for the life sciences, media and entertainment, location-based virtual reality, and engineering industries.

Through Vicon’s premium motion capture technology, the company is able to analyze and enhance the potential for human motion for the benefit of all.

Vicon is a subsidiary of Oxford Metrics (LSE:OMG), the international software company servicing government, life sciences, entertainment and engineering markets, and Yotta, a provider of software and services for infrastructure asset management.

In 2017, Vicon acquired New Zealand based wearables company, IMeasureU to accelerate its Inertial Measurement Unit (IMU) product offering to enable researchers, coaches, and elite athletes to benefit from data-driven performance insights.

Vicon is currently working with a large range of global clients, including The University of Southampton, Stanford Hall, Loughborough University, UC Berkeley, TU Dortmund, Framestore, The Imaginarium, Sony, Dreamworks, EA and many more.

Source: Walker Sands, Vicon

For more information, please visit at Vicon

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Written by VFX Online

VFX Online, now writing with a focus on Visual Effects and Animation and Gaming, writing at VFX Online Blog since 2016. VFX Online in India.


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